Bungie.net is the Internet home for Bungie, the developer of Destiny, Halo, Myth, Oni, and Marathon, and the only place with official Bungie info straight from the developers. Anyone know how long Destiny will take to download? It didn't take long for a couple other games that are the same size GBs as Destiny is. It's beginning to.
Sony's PS4 and Microsoft's Xbox One would indeed do what most gamers feared, and ditch physical discs for purely digital download-based consoles.
Sony famously pulled back from the brink first, announcing that the PS4 would continue to use discs as usual. This was in contrast to the Xbox One, which at first seemed very digitally focused, with discs only being used for "rights" to the game, and a means to install it onto your hard drive. A flogging from fans forced them to walk back that policy, and now Xbox One uses physical games just like PS4 and last-gen systems, more or less.
And thank god, because the current digital download landscape on consoles is an absolute mess.
Both the Xbox One and PS4 have very, very annoying UI and technical problems with how downloads are started, finished and located on their systems. This has been the case since launch, but there's been little improvement over the past year and it deserves commentary. I'm going to skip over the most obvious point which is that both systems need to grow bigger hard drives, and fast, as that's just common sense now that games are more often than not 40-50 GB apiece. Rather, I'm talking about other issues.
Fanboy Wars: The Newest eBook From Forbes Sony's PS4 and Microsoft's Xbox One would indeed do what most gamers feared, and ditch physical discs for purely digital download-based consoles.
Sony famously pulled back from the brink first, announcing that the PS4 would continue to use discs as usual. This was in contrast to the Xbox One, which at first seemed very digitally focused, with discs only being used for 'rights' to the game, and a means to install it onto your hard drive. A flogging from fans forced them to walk back that policy, and now Xbox One uses physical games just like PS4 and last-gen systems, more or less.
And thank god, because the current digital download landscape on consoles is an absolute mess.
Both the Xbox One and PS4 have very, very annoying UI and technical problems with how downloads are started, finished and located on their systems. This has been the case since launch, but there's been little improvement over the past year and it deserves commentary. I'm going to skip over the most obvious point which is that both systems need to grow bigger hard drives, and fast, as that's just common sense now that games are more often than not 40-50 GB apiece. Rather, I'm talking about other issues.
Fanboy Wars: The Newest eBook From Forbes The Fight For The Future Of Video Games is a warts-and-all look at the clashes between the video game business and its passionate fans.
What is Happening? How Fast is It Happening?
The Xbox One and PS4 handle downloads in similar ways, both of which are equally annoying.
On PS4, you will start a download of a game, it will 'finish' rather quickly, surprisingly quickly, but soon you realize that only means that the (very) early stages of the game are playable. You have to dig through your hard drive to see that you've only downloaded 6GB out of 40+, and there's no way to see how fast things are moving with no download speed listed.
Xbox One is slightly more up front about things, with a progress bar staying in place and turning to 'Ready to Play' when enough of the game is done. But the progress bar just continues to say 'Installing' for an indefinite period of time, and you have no idea what's actually happening. Is the game downloading? Installing what's been downloaded? Doing both at the same time? Clicking on the tile either does nothing, or takes you to a screen with no further information, and certainly no download speed.
Both of these systems need a clear layout that shows you WHAT is happening (downloading vs. installing) and HOW FAST it is happening (with either an actual MB/s download speed or at the very least an accurate 'time remaining' readout). To have so little information available only makes games that have multi-hour installs even more frustrating.
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Great, I Can Play, But For How Long?
The PS4 and Xbox One have both touted their ability to let you play the game as you download. That's certainly a cool feature in theory, but in practice, it's just frustrating. For example, for Call of Duty: Advanced Warfare, the game was 'Ready to Play' at 25% completion, but all that was available was the first tutorial mission which I completed in 15 minutes before I was booted out. I waited several hours until about 60% to try to play more, but I still couldn't get past the first mission. Eventually I did managed to play a bit more, yet when I did I found it killed my download, either purposefully or by accident. In total, during 'Day Zero' launch day, I got about 30 minutes of playtime during an eight hour download/install.
There needs to be some sort of system in place that very clearly outlines what you're going to be able to play while a game is downloading so you're not constantly waiting for the hammer to fall and you're kicked out. I'm picking on Call of Duty here, but almost every game I've tried this with lets you play a very, very small portion of content even with a massive chunk of the game downloaded, making it more of a gimmick than something that's remotely useful. It's a highly advertised feature that almost never works as intended.
Is My Percent..Dropping?
Then there are the outright technical problems, which I've had across both system between stalled downloads and dropped connections, but lately things are getting downright strange. At the time of this writing, I've been trying to download my review copy of Halo: The Master Chief Collection for about 12 hours now, and it's been a thoroughly bizarre experience. I've gone from 20% to 45% to 60%, then back down to 43%, then down to 23%, and now it's crawling back up to 50. This has also occurred in conjunction with random complete stoppages, and my console going dormant, despite there being an active download clearly struggling to complete. But the percents going up and down fluctuate regardless of the system's power state. I can't imagine why the Xbox One's default setting is to power down after being idle when these games take many, many hours to install, if the system can't keep things going during sleep mode (which I thought it was supposed to do anyway).
You may want to chalk this one up to a personal problem, but my internet is fine, I've downloaded games in the past with far fewer issues than this. What's happening lately (the percent dropping happened a bit with COD as well, but not this extreme) is just downright bizarre, and searching online, I see I'm far from the only one having issues with downloading. Never in the history of downloading anything have I see my percentages just straight-up drop, and Microsoft needs to A) fix this problem and B) at least tell me what on earth is going on. And either fix things so downloads can actually continue when idle, or don't let the console shut down when there's an active install going on. Isley brothers voyage to atlantis mp3 download. Do you really think I want to sit there flicking a joystick every half an hour so my system doesn't shut off? Or is this just a really mean way to teach me how to change my power options manually?
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Many of these problems are intermittent, which makes the experience all the more frustrating because I continually convince myself digital downloads are the 'easy' way to go, only to be reminded how very wrong I am. Some of these are constant, basic user interface problems where a huge amount of information is being hidden from you for reasons I can't understand, others are technical glitches that happen across systems, across ISPs and are just far less reliable than something like Steam, which is very clear and very consistent with its downloads. Granted they've had a while to work the kinks out, but for two companies who would very much like to do away with physical media at some point, they sure are doing a hell of a job reminding everyone the joys of sticking a disc in your console and being able to play within seconds.
It seems stupid to say that video game consoles aren't 'ready' to be digital-only in 2014, but between tiny hard drives, poor store infrastructure and good old American ISPs, it's just a complete mess at the moment. The fact that games are lagging so far behind every other type of media in this regard is just embarrassing, and it needs to be a priority fix across all consoles if the industry is going to move forward into the inevitable.
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How should Destiny spend its $500M budget? I explain below:
Now that Sony’s PS4 and Microsoft’s Xbox One are out in the wild, you’ve probably seen or heard — numerous times — that the PS4 is the more powerful, more games-focused of the two, while the Xbox One is the more media-focused. We’ve been testing the two consoles side-by-side, and wanted to compare either’s install time, as well as the time it takes from inserting the disc to being able to play the game.
Why Do Ps4 Games Take So Long To Download Video
For our initial testing, we used NBA 2K14, as it is currently the next-gen game that looks most like something from the next generation, so it felt appropriate. The results were more interesting than you might think.
Install-to-play times
Why Do My Ps4 Games Take So Long To Download
Both games install automatically once you put either disc in its respective console. After you skip through the splash screens on the PS4 version, you can instantly begin a Quick Game. That’s the only option, but that will differ from game to game. Killzone Shadow Fall, for instance, doesn’t have a sports-style quick game option, but the game sequentially loads levels. During install, the Xbox One took about six to seven minutes before you could load the game and access the same Quick Game option.
As for the total installs, both are 43GB on your console’s HDD, about one-tenth the size of the stock 500GB hard drive. The PS4 full install took 36 minutes, while the Xbox One install took ten minutes more. The tests, however, were much more interesting than that. The PS4 was downloading a 2.3GB update (at about 1MB per second) during the full game install. We could not find this information on the Xbox One. It’s entirely possible the Xbox One version lumps the full install and update download together into one progress bar. However, we received and played the Xbox One version of the game days before the PS4 version. So, it’s also possible that — even though we removed the Xbox One install data before reinstalling it to perform our comparison — the Xbox saved the 2.3GB update data and it wasn’t lumped together into the full game install progress bar. So, the results remain a bit up in the air due.
Whatever the Xbox One was or wasn’t doing behind the scenes, the PS4 version still not only installs 10 minutes ahead of the Xbox One version, but gives you control of the game instantly, whereas the Xbox One takes about six minutes.
Game loading
Now that NBA 2K14 has been fully installed and updated on both consoles, we tested how fast a Quick Game loads from the menu to the second you have control of the game. Interestingly, even though the Xbox One takes longer to install and allows you to play during, once the game is fully installed, that version loads about six seconds faster than the PS4 version.